List of all existing Temtem moves with their characteristics
Below all the moves that Temtem can learn.
You can sort the table by clicking on the top of the columns.

Loading
Type | Class | Name | Description | Power | Stamina | Priority | Hold | Synergy |
---|---|---|---|---|---|---|---|---|
12
![]() |
3
![]() |
Acid Reflux | Toxolot draws from the Toxic ![]() |
80 | 20 |
2
![]() |
![]() |
|
4
![]() |
3
![]() |
Allergic Spread | A burst of allergen spores that inflicts damage on the whole team. | 58 | 18 |
2
![]() |
![]() |
|
12
![]() |
1
![]() |
Antitoxins | Advanced antitoxins that cure Poison on the inoculated target. | 0 | 26 |
2
![]() |
![]() |
|
3
![]() |
3
![]() |
Aqua Bullet Hell | A devastating Water technique developed by legendary tamer Dan Maku. | 67 | 17 |
2
![]() |
None | |
3
![]() |
2
![]() |
Aqua Stone | "An ingenious application of hydraulic pressure for ballistic purposes" - Sophia d'Arissola | 80 | 21 |
2
![]() |
![]() |
6
![]() |
3
![]() |
3
![]() |
Aquatic Whirlwind | This Water ![]() |
130 | 29 |
3
![]() |
![]() |
|
9
![]() |
2
![]() |
Autodestruction | Let's press the big red button with the danger signs! The Digital ![]() |
125 | 30 |
0
![]() |
![]() |
|
1
![]() |
3
![]() |
Awful Song | Ninety-nine Temesseeeence viaaaals! This horrible Tucmani drinking song does considerable damage (especially to the eardrums!). | 96 | 20 |
2
![]() |
![]() |
1
![]() |
7
![]() |
1
![]() |
Bamboozle | Give'em the old razzle dazzle! The target avoids the next technique directed at it. | 0 | 18 |
2
![]() |
None | |
1
![]() |
1
![]() |
Bark | This Tem's bark is much worse than its bite – it gives the enemy DEF[-] and SPDEF[-}. | 0 | 20 |
3
![]() |
![]() |
|
4
![]() |
1
![]() |
Bark Shield | Omninesian Temtem use pieces of Banyan bark as shields, giving the whole team DEF[++]. | 0 | 30 |
1
![]() |
![]() |
|
1
![]() |
2
![]() |
Base Jump | It's not the jump that hurts, it's the landing – and it hurts the target A LOT. | 115 | 16 |
2
![]() |
None | |
1
![]() |
2
![]() |
Bestial Charge | A primal charge, like a stampede on the Kisiwa plains! It inflicts damage on the whole team. | 55 | 20 |
2
![]() |
![]() |
6
![]() |
7
![]() |
3
![]() |
Beta Burst | A mighty beta-wave surge that bombards the target with a subatomic barrage. | 100 | 23 |
2
![]() |
None | |
8
![]() |
3
![]() |
Blizzard | Cold and furious like the mistral winds in the Thalassian Cliffs. | 120 | 15 |
1
![]() |
![]() |
|
10
![]() |
1
![]() |
Block | Thou shall not pass! A Melee ![]() |
0 | 16 |
2
![]() |
![]() |
|
8
![]() |
2
![]() |
Boomerang | Originated as an Omninesian technique to reach hanging fruit in the jungle canopy. | 85 | 14 |
3
![]() |
![]() |
|
1
![]() |
1
![]() |
Brace | Survival is often the greatest of victories. Only effective if the Temtem is already [Status:Alerted]alerted, it gives [Status:Evading]evading for 2 turns. | 0 | 5 |
3
![]() |
None | |
3
![]() |
3
![]() |
Bubbles | Bubbles! <3 This weakens the target by using extreme cuteness. | 27 | 5 |
2
![]() |
None | |
6
![]() |
1
![]() |
Burrow | "In a hole in the ground there lived a Temtem..." which allowed it to [Status:Evading]evade for 4 turns. | 0 | 12 |
1
![]() |
![]() |
|
4
![]() |
1
![]() |
Bush | When in doubt, run and shout! This fast Nature ![]() |
0 | 21 |
3
![]() |
![]() |
6
![]() |
1
![]() |
1
![]() |
Cage | In you go, Nick! Everyone on the battlefield gets [Status:Trapped]Trapped for 2 turns. | 0 | 23 |
5
![]() |
![]() |
|
1
![]() |
1
![]() |
Chain Heal | Healing is a collective process – in clockwise order, 3 Temtem recover 20% health. | 0 | 20 |
2
![]() |
![]() |
|
5
![]() |
3
![]() |
Chain Lightning | This miracle of Electric manipulation bounces 3 times clockwise, dealing decreasing damage. | 48 | 15 |
2
![]() |
None | |
1
![]() |
2
![]() |
Chains Hit | A Neutral technique that whips the opponent with heavy chains. | 110 | 16 |
2
![]() |
None | |
1
![]() |
2
![]() |
Charge | There's a time for cunning strategy, and there's a time for charging head-on. This one is for the latter case. | 50 | 4 |
3
![]() |
![]() |
|
1
![]() |
1
![]() |
Cheer Up | Lifts the spirits of the target and gives -1 Hold. | 0 | 7 |
4
![]() |
None | |
6
![]() |
2
![]() |
Clay Ball | Mudslinging to see what sticks? Just a little Earth ![]() |
60 | 5 |
2
![]() |
![]() |
|
1
![]() |
2
![]() |
Clinch | Give me a hug, bro! Ouch... but... not... like... thaaat... | 85 | 14 |
1
![]() |
None | |
8
![]() |
3
![]() |
Cold Breeze | A shivery draft that deals light damage and chills the target with [Status:Chill]Cold for 3 turns. | 10 | 9 |
2
![]() |
None | |
1
![]() |
1
![]() |
Confiscate | Gimme all your stuff! The target is [Status:Seized]Seized for 3 turns. | 0 | 7 |
2
![]() |
None | |
1
![]() |
1
![]() |
Cooperation | Team equality! This equalizes all team members' STA with the team average. | 0 | 1 |
4
![]() |
None | |
11
![]() |
2
![]() |
Crystal Bite | What do Crystal ![]() |
130 | 22 |
2
![]() |
![]() |
|
11
![]() |
3
![]() |
Crystal Dust | A miniature version of the "star-rain" that is said to have spawned the Archipelago. | 60 | 11 |
3
![]() |
None |
8
![]() |
11
![]() |
2
![]() |
Crystal Plume Gatling | What's more damaging than a feather gatling? Well, a *Crystal ![]() |
130 | 24 |
2
![]() |
None | |
11
![]() |
3
![]() |
Crystal Spikes | This nano-Anak analog tectonic effect causes crystal shards to extrude from the ground and do damage. | 110 | 29 |
3
![]() |
None | |
11
![]() |
1
![]() |
Crystallize | Inspired by the ruins of the Amethyst Barrens, this crystal crust provides protection at the expense of speed: DEF[++] but SPD[-]. | 0 | 18 |
2
![]() |
![]() |
|
1
![]() |
1
![]() |
Darkness | Where is everybody!? All Temtem in the battlefield are [Status:Isolated]Isolated for 2 turns, negating any synergies. | 0 | 18 |
2
![]() |
![]() |
|
9
![]() |
2
![]() |
Data Burst | 48 | 6 |
2
![]() |
None | ||
5
![]() |
3
![]() |
DC Beam | Lightning, an elemental force; not extremely powerful, but always reliable. | 35 | 5 |
3
![]() |
None | |
8
![]() |
2
![]() |
Debris Typhoon | A good brute-force technique if you don't mind tidying up later. | 60 | 10 |
2
![]() |
None |
8
![]() |
11
![]() |
1
![]() |
Diamond Fort | Harder than the hardest Crystal Temtem! It confers DEF[+] and SPDEF[+] . | 0 | 27 |
1
![]() |
![]() |
|
10
![]() |
3
![]() |
Dim Mak | An accurate strike at the target's main pressure point, ignoring its defenses to deal exactly 80 damage. | 80 | 20 |
3
![]() |
![]() |
|
1
![]() |
3
![]() |
Double Edge | Cuts both ways, in true Neutral ![]() |
84 | 12 |
1
![]() |
None |
1
![]() |
10
![]() |
2
![]() |
Double Gash | "'Tis but a scratch! Or two!". This Melee ![]() |
49 | 7 |
2
![]() |
None | |
1
![]() |
2
![]() |
Double Kick | An effective and cool-looking double kick inspired by Cipanki action movies. | 80 | 22 |
3
![]() |
None | |
10
![]() |
3
![]() |
Inner Spirit | It is said this technique channels the spirit of a long-lost, draconic variety of Temtem, for massive damage. | 170 | 23 |
2
![]() |
![]() |
|
1
![]() |
2
![]() |
Drill Impact | Nothing does armor piercing damage like a drill to the head. | 120 | 20 |
2
![]() |
None | |
6
![]() |
1
![]() |
Drought | A bone-dry technique that leaves every Temtem on the battlefield [Status:Exhausted]Exhausted for 2 turns, and the attacker overextended next turn. | 0 | 14 |
4
![]() |
![]() |
|
6
![]() |
3
![]() |
Dust Vortex | This technique buffets the enemy with the fury of the fiercest Kisiwan sandstorm. | 131 | 24 |
2
![]() |
![]() |
|
6
![]() |
2
![]() |
Earth Wave | Feel the Earth ![]() |
90 | 28 |
1
![]() |
![]() |
|
6
![]() |
2
![]() |
Earthbreaker | Myrisles engineers hate this odd trick! Make the Earth ![]() |
120 | 28 |
2
![]() |
![]() |
5
![]() |
5
![]() |
3
![]() |
Electric Storm | True Electric storm like the monsoon over Cipanku. Damages whole team. | 76 | 26 |
2
![]() |
![]() |
|
5
![]() |
1
![]() |
Electromagnetism | Electromagnetically bound, attacker and target are [Status:Trapped]trapped for 3 turns, while target gets SPD[-]. | 0 | 16 |
4
![]() |
![]() |
|
5
![]() |
2
![]() |
Electropunch | Disco might be dead, but electro still packs A LOT of punch... | 110 | 19 |
2
![]() |
None |
9
![]() |
2
![]() |
2
![]() |
Embers | Shower your opponent in burning embers. Fire technique that burns for 1 turn. | 63 | 15 |
2
![]() |
None | |
1
![]() |
2
![]() |
Execution | "Omnes vulnerant, postuma necat". Slowly the hour creeps onwards... it does only slight damage, but if that leaves the Temtem under 40% of total HP... it's over for them. | 50 | 20 |
1
![]() |
![]() |
|
2
![]() |
1
![]() |
Extinction | Look up! See that cool meteorite... Extinction gives 4 turns of [Status:Condemned]Doomed to everyone on the battlefield. | 0 | 32 |
2
![]() |
![]() |
|
1
![]() |
2
![]() |
Extra Energy Slam | A simple truth about Temtem fighting – the stronger you are, the harder you hit. This Neutral ![]() |
72 | 29 |
2
![]() |
None | |
8
![]() |
2
![]() |
Feather Gatling | “Even the softest feather becomes a sword if the hand is true." - Miyako proverb | 100 | 17 |
2
![]() |
None | |
1
![]() |
2
![]() |
Fierce Claw | Raw as untamed Temtem and unstoppable as a Kisiwan stampede. | 71 | 13 |
2
![]() |
None | |
1
![]() |
2
![]() |
Finbeat | Also known as "siren slap". Hurts your pride more than anything else. | 32 | 4 |
3
![]() |
None | |
2
![]() |
3
![]() |
Fire Flame | Blazing like the depths of Anak, this flame geyser scorches your enemies. | 45 | 7 |
2
![]() |
None | |
2
![]() |
3
![]() |
Fire Tornado | Unleash a mighty Fire storm against your opponents. Try not to wear anything flammable... | 145 | 22 |
2
![]() |
![]() |
|
9
![]() |
1
![]() |
Firewall | 0 | 15 |
3
![]() |
![]() |
||
2
![]() |
2
![]() |
Flaming Meteorite | Some Temtem can call on Highabove forces to bring down a fiery Fire ![]() |
145 | 25 |
2
![]() |
![]() |
|
3
![]() |
1
![]() |
Flood | Watch the opponent get all bogged down. The whole team gets SPD[-]. | 0 | 22 |
2
![]() |
![]() |
6
![]() |
10
![]() |
1
![]() |
Footwork | Advanced balance training developed by Tucmani rockhoppers: it confers SPD[++]. | 0 | 15 |
3
![]() |
![]() |
|
4
![]() |
2
![]() |
Frond Whip | Feel the true force of Nature ![]() |
146 | 28 |
1
![]() |
![]() |
|
4
![]() |
1
![]() |
Gaia | Invoke the ancient spirit of the Omninesian jungle to recover 100% STA. | 0 | 15 |
0
![]() |
![]() |
|
7
![]() |
3
![]() |
Gamma Burst | 150 | 51 |
2
![]() |
![]() |
||
11
![]() |
2
![]() |
Glass Blade | Like death by a hundred cuts... but this is just one of them. | 32 | 5 |
2
![]() |
None | |
1
![]() |
2
![]() |
Goring | 120 | 16 |
3
![]() |
![]() |
||
10
![]() |
2
![]() |
Haito Uchi | A slashing open-hand strike in the Cipanki martial arts tradition. Inflicts ![]() |
85 | 21 |
2
![]() |
![]() |
|
12
![]() |
1
![]() |
Hallucination | Suggestive and Toxic ![]() |
0 | 22 |
2
![]() |
None |
7
![]() |
1
![]() |
2
![]() |
Harmful Lick | Some Temtem lick you to signify affection... and some use it as a powerful attack! Eww! | 150 | 29 |
1
![]() |
None | |
10
![]() |
2
![]() |
Head Charge | There are many clever uses for a large skull. This is not one of them, but it's effective. | 80 | 10 |
1
![]() |
![]() |
|
1
![]() |
2
![]() |
Head Ram | Use your head, non-metaphorically. | 100 | 17 |
1
![]() |
None | |
2
![]() |
1
![]() |
Heat Up | Hey, I'm still warming up! ATK[++]. | 0 | 23 |
2
![]() |
None | |
1
![]() |
2
![]() |
Heavy Blow | Effective and unsubtle, like a Tucmani mine drill. | 58 | 11 |
2
![]() |
None | |
1
![]() |
2
![]() |
Held Anger | All that suppressed rage keeps building up... until it bursts in a nova of wrath. | 130 | 12 |
1
![]() |
![]() |
|
2
![]() |
3
![]() |
Hellfire | Hell hath no fury like a tamer scorned – and this one does serious Fire ![]() |
84 | 28 |
2
![]() |
![]() |
2
![]() |
3
![]() |
1
![]() |
Hibernate | Just a little nap while it's cold outside... The target is [Status:Frozen]Frozen for 3 turns but recovers 40% of health and stamina. | 0 | 25 |
2
![]() |
![]() |
|
3
![]() |
3
![]() |
High-pressure Water | An industrial-grade water jet that packs real punch. | 50 | 15 |
2
![]() |
![]() |
2
![]() |
9
![]() |
1
![]() |
Hologram | Let them attack your digital ghost while you [Status:Evading]evade them for 1 turn. | 0 | 6 |
4
![]() |
![]() |
|
10
![]() |
2
![]() |
Hook Kick | Very few Temtem are still kicking after receiving this kick! | 110 | 20 |
2
![]() |
![]() |
|
1
![]() |
2
![]() |
Humiliating Slap | A bruised ego hurts more than a wounded body. This is just the thing! DEF[-]. | 90 | 20 |
2
![]() |
None | |
8
![]() |
3
![]() |
Hyperkinetic Strike | When you gotta hit hard and fast, the faster, the harder. Inflicts extra damage depending on the Temtem's SPD. | 59 | 28 |
3
![]() |
![]() |
|
7
![]() |
1
![]() |
Hypnosis | A brain hack developed by Arburian Mind specialists that makes the target [Status:Asleep]Asleep for 2 turns. | 0 | 17 |
2
![]() |
![]() |
|
8
![]() |
3
![]() |
Hypoxia | Watch your enemies choke as you turn around and... take their breath away. | 120 | 30 |
2
![]() |
None | |
3
![]() |
2
![]() |
Ice Cubes | An extreme version of the ice water bucket challenge that does real damage. | 54 | 13 |
2
![]() |
None |
3
![]() |
3
![]() |
2
![]() |
Ice Shuriken | An obscure technique created by the secretive Iwaba clan, deep in the Cipanki hills, which inflicts [Status:Chill]Cold for 2 turns. | 60 | 14 |
2
![]() |
None | |
3
![]() |
2
![]() |
Iced Stalactite | Cold *does* bother you anyway... This giant icicle inflicts damage and also [Status:Chill]Cold for 3 turns. | 82 | 22 |
2
![]() |
![]() |
|
7
![]() |
1
![]() |
Intimidation | That "don't mess with me" look makes the Temtem avoid techniques for the next two turn. | 0 | 12 |
2
![]() |
![]() |
|
1
![]() |
2
![]() |
Jaw Strike | Temtem with powerful jaws always know how to use them... | 60 | 9 |
2
![]() |
None | |
1
![]() |
2
![]() |
Kick | Primal and instinctive, sometimes a good kick is all you need. | 32 | 8 |
3
![]() |
None | |
1
![]() |
1
![]() |
King's Roar | When the King roars, the rest run away. Decreases SPD and ATK of the other team. | 0 | 24 |
2
![]() |
![]() |
|
1
![]() |
2
![]() |
Late Torment | The first cut is the deepest, but the last one hurts like Downbelow. This Neutral ![]() |
180 | 20 |
1
![]() |
None | |
4
![]() |
1
![]() |
Lifeful Sap | The sap of life, from the living heart of the Giant Banyan. Heals 10% HP for 7 turns. | 0 | 12 |
2
![]() |
None | |
1
![]() |
1
![]() |
Look out | This Temtem has (metaphorical) eyes on the back of its head. This hyperalert state makes it [Status:Alerted]alerted for 5 turns. | 0 | 12 |
2
![]() |
![]() |
|
7
![]() |
1
![]() |
Lullaby | Twinkle, twinkle little Tem / Whole team falls [Status:Asleep]Asleep for 2 turns... | 0 | 27 |
1
![]() |
![]() |
|
10
![]() |
1
![]() |
Madness Buff | There is an edge to this madness - those willing to take 25% Damage will get SPDEF[++] and SPATK[++]. | 0 | 19 |
2
![]() |
None | |
2
![]() |
3
![]() |
Magma Cannon | Like a surge of Anak lava to the face! Fire technique that [Status:Burnt]burns for 2 turns. | 92 | 29 |
1
![]() |
![]() |
|
1
![]() |
2
![]() |
Major Slash | This blow targets the enemy's weak spot for massive damage. | 150 | 33 |
2
![]() |
![]() |
|
10
![]() |
3
![]() |
Martial Strike | Many Melee Temtem are trained to perform this basic but effective technique. | 50 | 5 |
2
![]() |
![]() |
|
2
![]() |
2
![]() |
Mechanical Heat | 55 | 7 |
2
![]() |
None | ||
7
![]() |
1
![]() |
Meditation | 0 | 6 |
2
![]() |
None | ||
12
![]() |
1
![]() |
Metabolize | This metabolic enhancement reacts to [Status:Poisoned]poison in the target's body by purging it and recovering 15% of health. | 0 | 21 |
1
![]() |
![]() |
4
![]() |
2
![]() |
2
![]() |
Meteor Swarm | Death from above... A barrage of flaming meteorites that inflicts Fire ![]() |
80 | 25 |
1
![]() |
![]() |
2
![]() |
11
![]() |
2
![]() |
Mineral Hail | Imagine a Crystal ![]() |
100 | 30 |
2
![]() |
![]() |
|
11
![]() |
1
![]() |
Mirror Shell | “Mirror, mirror in my hand, who's the best tamer in the Archipelago?" "No idea, but you get SPDEF[++]". | 0 | 15 |
1
![]() |
![]() |
|
3
![]() |
1
![]() |
Misogi | The monks of Miyako developed this technique to eliminate all altered states on the Temtem | 0 | 22 |
2
![]() |
![]() |
3
![]() |
6
![]() |
3
![]() |
Mud Shower | Some of the larger Temtem of the savannah love this Earth ![]() |
70 | 14 |
2
![]() |
None | |
1
![]() |
2
![]() |
Multiple Pecks | A rapid-fire flurry of furious beaks. | 110 | 26 |
2
![]() |
None | |
3
![]() |
3
![]() |
Nagaise's Fury | Iä, iä! Nagaise is calling some Water ![]() |
105 | 28 |
2
![]() |
![]() |
7
![]() |
7
![]() |
2
![]() |
Narcoleptic Hit | A potent attack that exhausts the attacker's psyche, making it fall [Status:Asleep]Asleep for 2 turns. | 150 | 15 |
1
![]() |
![]() |
|
1
![]() |
2
![]() |
Nibble | Many Temtem have this habit of gently chewing plants or furniture. This is a little less gentle. | 37 | 7 |
2
![]() |
None | |
10
![]() |
2
![]() |
Nicho Sai | This basic strike for sai delivers a powerful Melee ![]() |
135 | 29 |
3
![]() |
![]() |
|
8
![]() |
1
![]() |
Nimble | Through rigorous training, Temtem can become extra fast and gain SPD[+]. | 0 | 4 |
2
![]() |
None | |
1
![]() |
2
![]() |
Ninja Jutsu | The secret arts of the Cipanku shinobi! This technique lets you backstab enemies in the blink of an eye. | 130 | 27 |
4
![]() |
![]() |
|
10
![]() |
2
![]() |
Nito Seiho | Derived from Cipanki martial traditions, this technique deals a powerful Melee ![]() |
105 | 19 |
2
![]() |
![]() |
|
1
![]() |
2
![]() |
Novice Punch | Just one step above a slap, but everybody's got to start somewhere. | 30 | 3 |
2
![]() |
None |
10
![]() |
12
![]() |
2
![]() |
Noxious Bomb | This nasty stinker inflicts Toxic ![]() |
100 | 20 |
2
![]() |
None | |
10
![]() |
2
![]() |
Oshi-Dashi | Going for the ring-out can be a dangerous Melee move on the smallest islands... | 150 | 28 |
2
![]() |
![]() |
|
7
![]() |
3
![]() |
Energy Manipulation | A simple yet quick Mental ![]() |
45 | 11 |
3
![]() |
None |
4
![]() |
9
![]() |
1
![]() |
Overclock | 0 | 10 |
2
![]() |
None | ||
12
![]() |
1
![]() |
Paralyzing Poison | This strong venom traps and [Status:Poisoned]poisons the target for 2 turns. | 0 | 20 |
2
![]() |
![]() |
12
![]() |
1
![]() |
2
![]() |
Peck | All beaked Temtem like to playfully peck their tamers. This is a less friendly version. | 24 | 5 |
4
![]() |
None | |
10
![]() |
2
![]() |
Perfect Jab | Strike smarter, not harder. Weak, but enemy get DEF[-]. | 40 | 15 |
2
![]() |
None | |
6
![]() |
3
![]() |
Petrify | Have a heart... of stone. It doesn't hurt much, but it leaves enemies [Status:Trapped]trapped for 5 turns. | 50 | 15 |
1
![]() |
![]() |
|
4
![]() |
1
![]() |
Photosynthesis | Nature Temtem are unique in their use of Pan-sunlight to nourish themselves and recover 50% STA. | 0 | 7 |
2
![]() |
None | |
1
![]() |
2
![]() |
Pickpocket | A dirty trick from the seedier alleys of Lochburg, uses nimble fingers (or claws) to [Status:Seized]Seize the target for 2 turns. | 35 | 17 |
4
![]() |
![]() |
|
6
![]() |
2
![]() |
Piercing Wheel | Zizare's signature technique - a fast attack that terrifies enemies DEF[-] and lifts your spirits, giving you [Status:Vigorized]Vigor for 2 turns. | 100 | 28 |
3
![]() |
![]() |
|
4
![]() |
3
![]() |
Plague | A nasty lurgy that damages the target and leaves it [Status:Exhausted]Exhausted for 1 turn. | 100 | 23 |
3
![]() |
None | |
12
![]() |
1
![]() |
Pollution | Noxious fumes, almost unheard-of in the unspoilt Archipelago. They [Status:Poisoned]Poison the whole team for 2 turns. | 0 | 22 |
2
![]() |
![]() |
|
7
![]() |
3
![]() |
Psy Surge | An enhanced version of Psy that inflicts so much psychological damage that it bleeds into the somatic. | 100 | 15 |
1
![]() |
![]() |
|
7
![]() |
3
![]() |
Psy Wave | “Mens sana in corpore sano"... but the other way around. | 61 | 7 |
2
![]() |
![]() |
|
7
![]() |
3
![]() |
Psychic Collaborator | This Mental ![]() |
1 | 19 |
2
![]() |
![]() |
7
![]() |
7
![]() |
1
![]() |
Psychosis | 0 | 16 |
1
![]() |
![]() |
||
11
![]() |
1
![]() |
Quartz Shield | Temtem found defensive uses for rock crystal centuries before humans did: DEF[+] and SPDEF[+]. | 0 | 9 |
2
![]() |
![]() |
|
2
![]() |
2
![]() |
Quetza-leño | 110 | 27 |
2
![]() |
None |
1
![]() |
|
6
![]() |
1
![]() |
Quicksand | Can we all sink any lower? Every Temtem on the battlefield gets SPD[-]. | 0 | 14 |
3
![]() |
![]() |
8
![]() |
10
![]() |
1
![]() |
Rage | The red mist makes a Temtem brutal but also careless, getting ATK[++] and DEF[--]. | 0 | 10 |
2
![]() |
![]() |
|
1
![]() |
2
![]() |
Rampage | Temtem might be cute... but when they go on a Rampage, they inflict damage on the whole team. | 65 | 26 |
1
![]() |
![]() |
10
![]() |
1
![]() |
1
![]() |
Relax | Time for a little siesta! Everyone on the battlefield gets [Status:Asleep]Asleep for 2 turns. | 0 | 12 |
1
![]() |
![]() |
|
1
![]() |
3
![]() |
Rend | While this technique does only moderate damage, it [Status:Neutralized]neutralises the target for 4 turns, buying you some precious time... | 50 | 22 |
2
![]() |
![]() |
|
4
![]() |
3
![]() |
Resin Trap | Like a mosquito in amber, this technique damages an enemy and leaves it [Status:Trapped]trapped for 2 turns. | 110 | 24 |
2
![]() |
![]() |
|
4
![]() |
1
![]() |
Revitalize | Antiseptic and a couple of bandages. Target recovers 25% HP. | 0 | 15 |
2
![]() |
![]() |
4
![]() |
1
![]() |
1
![]() |
Roar | A mighty roar at a crucial moment, to intimidate rivals for ATK[-]. | 0 | 10 |
2
![]() |
![]() |
|
6
![]() |
2
![]() |
Rockfall | Avalanche! The whole enemy team is bombarded with rocky debris for massive damage. | 75 | 24 |
2
![]() |
![]() |
2
![]() |
4
![]() |
1
![]() |
Roots | Legends tell of the Omninesian tamers who would root rivals in place, inflicting SPD[-]. | 0 | 5 |
2
![]() |
None | |
1
![]() |
1
![]() |
Sacrifice | A Temtem may pay the ultimate price to heal the target of all Status conditions and give them DEF[++] and SPDEF[++]. | 0 | 0 |
3
![]() |
![]() |
|
6
![]() |
2
![]() |
Sand Splatter | A fistful of humble sand becomes a face full of dirty fighting. | 35 | 7 |
2
![]() |
None | |
6
![]() |
3
![]() |
Sand Storm | Developed by the legendary tamer Da-Rud in ancient times, this Earth ![]() |
69 | 23 |
2
![]() |
![]() |
|
1
![]() |
2
![]() |
Savage Suplex | In classic Temtem wrestling showbiz style, this Neutral ![]() |
150 | 24 |
2
![]() |
![]() |
|
1
![]() |
2
![]() |
Scratch | Almost any claw or nail can scratch the surface. Sometimes that's enough. | 20 | 4 |
2
![]() |
None | |
6
![]() |
2
![]() |
Seismunch's Wreck | Seismunch has exactly the balls to deal with the whole enemy team... Earth ![]() |
110 | 33 |
2
![]() |
![]() |
10
![]() |
3
![]() |
3
![]() |
Serbatiyo's Wrath | Only Oceara can tap into the immense power of the mythical serbatiyo to unleash a devastating Water ![]() |
100 | 35 |
2
![]() |
![]() |
|
4
![]() |
2
![]() |
Sharp Leaf | Evolution has armed Nature Temtem with advanced defenses against herbivores. | 50 | 7 |
2
![]() |
None | |
3
![]() |
3
![]() |
Sharp Rain | Rather like snow, if snow was razor-sharp ice needles instead of gentle flakes. | 130 | 20 |
2
![]() |
![]() |
|
11
![]() |
2
![]() |
Sharp Stabs | Like winter in the Kilima peaks, this blizzard of sharp shards is as fast as piercing. | 76 | 15 |
3
![]() |
![]() |
|
1
![]() |
1
![]() |
Shelter | 0 | 12 |
1
![]() |
![]() |
||
10
![]() |
1
![]() |
Show Off | A good Melee fighter is always a good showman: ATK[+]. | 0 | 7 |
2
![]() |
None |
10
![]() |
1
![]() |
3
![]() |
Shrill Voice | Widely used by Accademia teachers, this Neutral ![]() |
42 | 12 |
2
![]() |
![]() |
|
1
![]() |
1
![]() |
Shy Shield | Some Temtem are naturally introverted and keep to themselves, obtaining DEF[+]. | 0 | 4 |
3
![]() |
None | |
1
![]() |
1
![]() |
Slime | Nothing slows you down like being swamped in sticky goo... [Status:Trapped]Traps for 2 turns and gives SPD[-]. | 0 | 12 |
1
![]() |
None | |
7
![]() |
1
![]() |
Slow down | 0 | 8 |
2
![]() |
None |
7
![]() |
|
6
![]() |
3
![]() |
Sludge Gift | An extremely weak Earth ![]() |
40 | 4 |
2
![]() |
None | |
2
![]() |
2
![]() |
Smoldering Kiss | Ah, the crazy Fire ![]() |
40 | 5 |
2
![]() |
None | |
5
![]() |
2
![]() |
Sparkling Bullet | All flash and no bang – this sparky Electric ![]() |
60 | 12 |
2
![]() |
None |
1
![]() |
5
![]() |
1
![]() |
Sparks | Nothing perks you up like a spark-up! SPATK[+]. | 0 | 5 |
2
![]() |
None | |
4
![]() |
3
![]() |
Spores | One of the most basic Nature ![]() |
37 | 6 |
2
![]() |
None | |
1
![]() |
2
![]() |
Stampede | A stampede worthy of the Kisiwan savanna. Damages the whole team. | 60 | 24 |
1
![]() |
![]() |
6
![]() |
1
![]() |
2
![]() |
Stampede + | Used in combination with an Earth ![]() |
60 | 24 |
1
![]() |
![]() |
6
![]() |
7
![]() |
1
![]() |
Stare | This Temtem's intimidating stare makes rivals feel more vulnerable, giving them DEF[-]. | 0 | 6 |
2
![]() |
None | |
12
![]() |
2
![]() |
Sting | 48 | 20 |
3
![]() |
None | ||
6
![]() |
2
![]() |
Stone Ball | The bane of exploring archeologists, this is a mighty Earth technique. | 130 | 29 |
1
![]() |
None |
2
![]() |
6
![]() |
1
![]() |
Stone Wall | The best way to stonewall a Temtem, giving DEF[++] and SDEF[+]. | 0 | 18 |
1
![]() |
![]() |
|
1
![]() |
2
![]() |
Strangle | Strangler and strangled, united in a deadly embrace. Both attacker and target lose their next turn. | 35 | 11 |
0
![]() |
None | |
1
![]() |
2
![]() |
Tail Strike | Sweep the board at one fell swoop. | 50 | 5 |
2
![]() |
![]() |
|
7
![]() |
2
![]() |
Telekinetic Shrapnel | Reportedly feels "like combing your brain with concertina wire." | 80 | 8 |
2
![]() |
![]() |
|
1
![]() |
1
![]() |
Tenderness | Really? Are you going to attack something *this* cute? Inflicts ATK[-]. | 0 | 3 |
2
![]() |
None | |
1
![]() |
2
![]() |
Tentacle Whip | Tentacles. Why did it have to be tentacles? | 60 | 15 |
2
![]() |
None | |
5
![]() |
3
![]() |
Tesla Prison | An electromagnetic trap that does light damage and slows down the target: SPD[-]. | 50 | 12 |
2
![]() |
None | |
5
![]() |
3
![]() |
Thunder Strike | Hear it roar! The sound and fury of this technique inflict heavy damage but [Status:Exhausted]Exhaust the attacker for 2 turns. | 120 | 22 |
2
![]() |
None | |
7
![]() |
3
![]() |
Time Split | Twist the fabric of time-space to your advantage, gaining SPD[+] and giving the enemy SPD[-]. | 30 | 20 |
2
![]() |
![]() |
|
8
![]() |
3
![]() |
Tornado | A powerful Wind technique, illegal to use near all airship terminals of the Archipelago. | 135 | 30 |
3
![]() |
![]() |
|
12
![]() |
1
![]() |
Tortenite's Garden | Lil' Tort just wanted to play in its garden... but it won't suffer intruders! You heal 10% while the target is [Status:Condemned]Doomed for 4 turns. | 0 | 24 |
1
![]() |
![]() |
11
![]() |
6
![]() |
1
![]() |
Toughen | When the going gets tough, the tough get going – and DEF[++]! | 0 | 15 |
2
![]() |
![]() |
|
12
![]() |
2
![]() |
Toxic Fang | A quick nibble that doesn't look like much... until you notice the [Status:Poisoned]Poison for 1 turn. | 62 | 12 |
2
![]() |
![]() |
|
12
![]() |
3
![]() |
Toxic Gas | Hold your nose when you unleash this Toxic ![]() |
65 | 25 |
2
![]() |
![]() |
|
12
![]() |
2
![]() |
Toxic Ink | The victim will have time to regret getting this tattoo... While it's [Status:Poisoned]Poisoned for 2 turns. | 80 | 16 |
2
![]() |
None | |
12
![]() |
3
![]() |
Toxic Plume | Like a faulty airship engine, this Temtem can leave a trail of toxic gas that gives [Status:Poisoned]Poison to the whole team for 1 turn. | 50 | 24 |
2
![]() |
![]() |
11
![]() |
12
![]() |
2
![]() |
Toxic Slime | This takes the form of a repulsive wave of slime that hurts the body... and your self-esteem. | 50 | 12 |
2
![]() |
None | |
12
![]() |
1
![]() |
Toxic Spores | Toxin-carrying spores that inoculate with [Status:Poisoned]Poison for 3 turns. | 0 | 9 |
1
![]() |
None | |
12
![]() |
3
![]() |
Toxin Shower | "Toxinestorm" isn't as colorful as the alternative, but you get the idea... Slightly damages all Temtem in the battlefield. | 60 | 10 |
2
![]() |
![]() |
|
3
![]() |
3
![]() |
Tsunami | Summon a rarely seen tidal wave that damages a whole team. | 70 | 25 |
2
![]() |
![]() |
8
![]() |
9
![]() |
2
![]() |
Turbo Attack | 140 | 27 |
2
![]() |
![]() |
||
5
![]() |
1
![]() |
Turbo Charge | Turn it to eleven! Decreases the Hold level of our whole team. | 0 | 21 |
4
![]() |
![]() |
|
8
![]() |
1
![]() |
Turbo Choreography | The ancestral dance of Deniz is a powerful ritual that bestows protection, SPD[+] for the whole team. | 0 | 27 |
4
![]() |
![]() |
8
![]() |
1
![]() |
3
![]() |
Undermine | Leave your opponent heavily damaged and treading on very thin ice, giving it SPATK[-]. | 145 | 26 |
2
![]() |
![]() |
|
1
![]() |
1
![]() |
Untangle | With a few swift movement, this techniques [Status:Trapped]Untraps the target from any tangle. | 0 | 13 |
5
![]() |
![]() |
|
10
![]() |
2
![]() |
Uppercut | Melee Temtem are all about raw strength. This technique is its sincerest expression. | 80 | 12 |
2
![]() |
None | |
12
![]() |
2
![]() |
Urushiol | The substance known as Urushiol is a virulent toxic agent. | 41 | 8 |
2
![]() |
None |
12
![]() |
12
![]() |
3
![]() |
Venom Spread | This technique only works on already [Status:Poisoned]poisoned enemies – but in that case, the toxin rush inflicts 150 damage. | 150 | 20 |
3
![]() |
None | |
12
![]() |
2
![]() |
Venomous Claws | When the look of your claws doesn't prevent the fight, the poison finishes it. | 40 | 9 |
2
![]() |
None | |
1
![]() |
2
![]() |
Wake Up | Wake up and smell the coffee! Inflicts minimal damage but wakes up the target instantly. | 1 | 0 |
4
![]() |
None | |
2
![]() |
2
![]() |
Warm Cuddle | Some Temtem are so warm and cuddly that they can weaponize that love as a Fire technique. | 53 | 12 |
2
![]() |
None | |
3
![]() |
3
![]() |
Water Blade | Whipping seawater, like the stormy Sillaro whipping the rocks. | 52 | 10 |
1
![]() |
None | |
3
![]() |
3
![]() |
Water Cannon | The strongest Sillaro current has nothing on this unstoppable jet. | 100 | 21 |
2
![]() |
None |
12
![]() |
4
![]() |
2
![]() |
Water Cutting Lily | Pretty as Denizan Water lilies... but much deadlier. | 120 | 31 |
3
![]() |
None |
3
![]() |
3
![]() |
2
![]() |
Waterjet | About time your enemies took a shower! This pressurized jet inflicts considerable damage and leaves the target [Status:Chill]Cold for 2 turns. | 110 | 16 |
2
![]() |
![]() |
|
1
![]() |
1
![]() |
Willpower Drain | 0 | 15 |
3
![]() |
![]() |
||
8
![]() |
3
![]() |
Wind Blade | Lashing gales, like the frozen tramontane wind howling over the Loch. | 40 | 9 |
2
![]() |
None | |
8
![]() |
3
![]() |
Wind Burst | A terrifying gust of wind, capable of throwing a small airship off course. | 90 | 12 |
2
![]() |
None | |
1
![]() |
1
![]() |
Winter Call | A wintry sonata that leaves all Temtem in the battlefield as [Status:Chill]Cold as the Kilima snows. | 0 | 20 |
2
![]() |
![]() |