This is a special wallbreaker set, dealing huge damage to the enemy Temtem that are weak or neutral to Crystal.
- Madness Buff allows Zenoreth to set up, becoming extremely bulky on the special side and allowing it to 2HKO most of the metagame with Crystal Spikes.
- Crystal Spikes is the main STAB
of the set, dealing huge damage thanks to its base power, STAB
bonus, and Channeler ability.
- Footwork helps with Speed issues, allowing Zenoreth to outspeed most of the metagame, especially +2 Pigepic.
- Rend is mostly used because of the lack of better options. This move can be used on an enemy switch in to remove a Crystal resistance (e.g. against a Fire or Earth Temtem).
Displayed TVs maximizes Zenoreth's power and bulk, while giving it a decent Speed.
50 TVs in Stamina makes Zenoreth able to use Crystal Spikes twice without overexerting.
70 TVs in Speed allows Zenoreth to reach the 129 Speed tier with priority, allowing it to strike before an enemy Pigepic's Bamboozle. If the opposite Pigepic boosts its Speed, Footwork can help Zenoreth in keeping that Speed advantage.
Spare TVs are spent into HP, making Zenoreth very bulky, surviving moves like +2 Haito Uchi from Gyalis.
Energy Drink is a key item, especially when considering Zenoreth's poor Speed stat. It stops Hypnosis users from controlling Zenoreth.
Once Zenoreth is set up, it represents a big threat for your opponent's team.
Very easy to predict (Crystal STAB).
Unlike Valash, Zenoreth doesn't have any form of HP recovery after using Madness Buff, and its poor Stamina stat along with no Stamina efficient moves prevents it from staying on the field for long.