List of all existing talents and Temtem with them
Below all the available talents and the Temtem who can possess them.
You can sort the table by clicking on the top of the columns.

Loading
Name | Description | Temtem with this trait |
---|---|---|
TardyRush |
Increases SPD by 100% and ATK by 10% after 3 consecutive turns on the battlefield. |
|
Air Specialist |
Damage done with Wind ![]() |
|
Aerobic |
When attacking with a Wind ![]() |
|
Fever rush |
When getting a status condition, gets ATK[+]. |
|
Settling |
Increases ATK by 8% for each turn the Temtem stays on the battlefield. |
|
Fainted Curse |
When knocked-out, the attacker loses 30% of max HP. |
|
Friendship |
Immune to ally's offensive techniques. |
|
Esteem |
When attacking, removes all negative status conditions if the target gets knocked-out. |
|
Amphibian |
When attacked with a Water ![]() |
|
Anaerobic |
When attacking with a Toxic ![]() |
|
Apothecary |
When attacking with a special technique, the target gets poisoned for 1 turn if it's a rival or regenerating for 1 turn if it's an ally. |
|
Water Affinity |
Water ![]() |
|
AttackT |
|
|
AttackT |
Changes the Temtem’s second type to the type of the technique it’s about to use. |
|
Autotomy |
When entering the battlefield for the first time, gets [Status:Evading]evading for 2 turns. |
|
WaterCustodian |
Water ![]() |
|
Benefactor |
When an ally is damaged by a technique, restores 10% of max HP. |
|
Strong Liver |
When attacked with a Toxic ![]() |
|
Electric Synthesize |
When attacked with an Electric ![]() |
|
SkullHelmet |
Damage taken from Mental ![]() ![]() |
|
Botanist |
Damage done with Nature ![]() |
|
Botanophobia |
Damage taken from Nature ![]() |
|
BookLungs |
Damage taken from Water ![]() |
|
Caffeinated |
Prevents the [Status:Asleep]asleep status condition. |
|
Callosity |
When attacked with a ![]() |
|
Channeler |
Damage done with special techniques is increased by 25%. |
|
Scavenger |
Restores 20% of max HP if another Temtem is knocked-out. |
|
Cold Natured |
|
|
Mental Alliance |
Increases SPATK by 15% if ally is Mental ![]() |
|
StabMaster |
Damage done with matching type techniques is increased by 50%. |
|
Confined |
When getting an [Status:Trapped]trapped status condition, gets DEF[+] and SPDEF[+] if the attacker is itself. |
|
Cobweb |
When applying a [Status:Poisoned]poison status condition, the target gets [Status:Trapped]trapped for 2 turns too. |
|
Parrier |
Damage taken from physical techniques is reduced by 30%. |
|
Protector |
When entering the battlefield, the ally gets DEF[+] and SPDEF[+].
The holder now loses 10% of its Max HP every time the trait is triggered. |
|
Soft Touch |
When attacking an [Status:Asleep]asleep target, it won't wake up. |
|
EffectiveDenial |
Damage taken from effective techniques is reduced by 30%. |
|
Power Nap |
At the start of the turn, restores 15% of max HP of an Asleep Temtem. |
|
Determined |
Prevents negative stat stage changes. |
|
Provident |
When attacked with a Fire ![]() ![]() ![]() |
|
Rejuvenate |
When attacking with a physical technique, restores 20% of max HP. |
|
Burglar |
When attacking an [Status:Asleep]asleep or [Status:Exhausted]exhausted Temtem, disables its gear. |
|
BodyStrech |
When resting, gets [Status:Regenerated]regenerating for 2 turns. |
|
Plethoric |
Increases SPD by 30% while HP is full. |
|
Spoilsport |
Damage done with multi-target techniques is increased by 25%. |
|
CowardsRest |
When resting, gets [Status:Evading]evading for 2 turns. |
|
Camaraderie |
When attacked, reduces damage taken by 50% if both allies are part of the same evolutionary line. |
|
Friendship |
|
|
Cold-Natured |
Instead of getting [Status:Chill]cold, the Temtem gets [Status:Frozen]frozen. |
|
Escapist |
When entering the battlefield, removes the [Status:Trapped]trapped status condition on the ally and prevents the [Status:Trapped]trapped status condition on the ally and itself. |
|
Furor |
When HP is below 33%, techniques do 33% more damage. |
|
Vigorous |
The attack that makes the temtem exhausted sees its damage increased by 50% |
|
wart |
When entering the battlefield, the Temtem gets -1 Hold. |
|
Last Rush |
Increases ATK, SPATK and SPD by 50% while the Temtem is the last ally standing. |
|
Hydrologist |
Damage done with Water ![]() |
|
Thick Skin |
Damage taken from Wind ![]() |
|
Unnoticed |
Gets SPD[+] after not receiving any rival attacks during the turn. |
|
Individualist |
Techniques targeting the ally will fail. |
|
Tireless |
Prevents the overexertion turn penalization. |
|
Neutrality |
Prevents all status conditions. |
|
Trance |
When attacked, gets [Status:Asleep]asleep and Regenerated for 3 turns, SPATK[++] and SPDEF[++] if HP is below 30%. |
|
Iridescence |
The damage multipliers based on technique types are reversed. (Very) effective matchups become (very) ineffective and vice versa. |
|
HeatDischarge |
When knocked-out, the attacker gets [Status:Burned]burned for 3 turns. |
|
LastRush |
|
|
Prideful |
When attacking, gets ATK[+], SPATK[+] and SPD[+] if the target gets knocked-out. |
|
Marathonist |
When attacking, gets SPD[-], and STA cost is reduced by 50%. |
|
Demoralize |
When entering the battlefield, rivals gets SPD[-]. |
|
Mental Toughness |
|
|
Mithridatism |
Prevents the [Status:Poisoned]poisoned status condition. |
|
Motivator |
At the start of the turn, allies restore 10% of max STA. |
|
Mucous |
Damage taken from Electric ![]() |
|
Brawny |
Damage done with ![]() |
|
Puppet Master |
While HP is below 40%, received rival techniques get redirected to the ally. |
|
Withdrawal |
When resting, restores 15% of max HP and removes the [Status:Asleep]asleep status condition. |
|
Shared Pain |
When receiving a consecutive attack in the same turn, the technique gets redirected to the ally. |
|
Patient |
Restores 10% of max STA when using a Hold technique. |
|
Efficient |
When attacking, STA cost is reduced by 30%. |
|
KineticTransfer |
When attacked, restores 10% of max STA and the attacker loses 10% of max STA. |
|
Bully |
While allies outnumber rivals, techniques inflict +30% Damage. |
|
Hover |
Damage taken from Earth ![]() |
|
Snowstorm |
When entering the battlefield for the first time, rivals and the ally get [Status:Chill]cold for 2 turns if they aren't [Status:Chill]cold already. |
|
PowerNap |
|
|
Energy Reserves |
Only one use per battle.
If HP is below 40% by the end of the turn, gets [Status:Vigorized]invigorated for 2 turns.
Give +2 ATK
|
|
Spreader |
Single-target ![]() |
|
Guardian |
Prevents the [Status:Chill]cold, [Status:Burnt]burned, [Status:Poisoned]poisoned and [Status:Condemned]doomed status conditions on the ally.
Prevents negative stat stage changes. |
|
Punch Bag |
|
|
Pyromaniac |
Damage done with Fire ![]() |
|
Wrecked Farewell |
When self knocked-out, every Temtem loses 25% of max HP. |
|
Receptive |
When getting a favorable status condition, increases its turns by 1. |
|
Mirroring |
When attacked with a ![]() |
|
Rested |
Increases ATK and SPATK by 30% during the first 2 turns the Temtem is on the battlefield. |
|
Comebacker |
When attacked by a rival, damage done to the attacker is increased by 50% during the same turn. |
|
Resistant |
When getting a negative status condition, decreases its turns by 1. |
|
Toxic Farewell |
When knocked-out, the attacker gets [Status:Poisoned]poisoned for 2 turns. |
|
Punching Bag |
Damage taken from Melee ![]() |
|
Blooded |
Instead of getting [Status:Chill]cold, the Temtem [Status:Regenerated]regenerates for 2 turns. |
|
Sensei |
When attacking with a ![]() ![]() |
|
Sentinel |
When entering the battlefield, removes the [Status:Asleep]asleep status condition on the ally and prevents the [Status:Asleep]asleep status condition on the ally and itself. |
|
Mental Toughness |
Damage taken from Mental ![]() |
|
Snowstorm | ||
Loneliness |
Synergies won't work on both allies. |
|
StabMaster | ||
TacticalStrike |
Damage done with Hold techniques is increased by 15%. |
|
TeamElusive |
Prevents multi-target techniques. |
|
DeceitAura |
Techniques priority order is inverted during each turn the Temtem is present on the battlefield. |
|
Fast charge |
When a Digital ![]() |
|
Synergy Master |
Damage done with synergy techniques is increased by 25% while the Temtem participate in the synergy. |
|
Dreaded Alarm |
When a rival rests, they lose 25% of max HP. |
|
Inductor |
When a Electric ![]() |
|
Earthbound |
When attacking with a Earth ![]() |
|
Warm-Blooded |
Prevents the [Status:Chill]Cold status condition. |
|
Immunity |
Resists damage from Toxic ![]() |
|
Trauma |
If hit by a ![]() ![]() |
|
Tri-Apothecary |
When attacking with a special technique, the target gets poisoned for 3 turn if it's a rival or regenerating for 3 turn if it's an ally. |
|
Resilient |
Cannot be knocked-out due to overexertion. |
|
Avenger |
When an ally is knocked-out, gets SPATK[+] and SPD[+]. |
|
Toxic Skin |
When attacked with a physical technique, the attacker gets [Status:Poisoned]poisoned for 2 turns. |
|
Flawed Crystal |
Damage taken from Mental ![]() ![]() ![]() |
|
Toxic Affinity |
Toxic ![]() |
|
Zen |
When getting an [Status:Asleep]asleep status condition, gets DEF[+] and SPDEF[+] |